
Was it helpful? Could we improve? We all agreed we can easily improve by setting key results more dynamically and revisiting them more often than what we have done so far. This was a great way to think about both how much we had managed to do, and also what held us back, as well as the format we did our goals last year. Then we reflected on our OKRs for last year in pairs and mapped them in a spider web visualizing a spread of how we looked at our achievements. Starting with connecting each individual with the topic and our own experience by asking each participant to reflect and sharing what we were most proud of from the past year, 2020, and what our dream is for ourselves and/or within Dandy during 2021. USE THE MURAL TEMPLATE: Use the template in MuralįREE DOWNLOAD OF PDF: Download the Prune the Product Tree poster for free in high-resolution PDF format Checkin The full workshop was over 4 hours (and we didn’t finish). I love these kinds of workshops and formats that are visual and where we can use metaphors and get creative in our discovery and prioritization together. Last Friday we used it with the Dandy People team to look at Dandy and what we might need to, and like to focus on and do next, and what fruits we think it might give us. It is originally called ”Prune the Product tree”, and part of the book Innovation Games by Luke Hohmann. "A collaboration that feels more like a dance than puzzle-solving.This is a workshop that I have used a couple of times to enable shared ideas about product development with development teams. "Prune is an awe-inspiring work of digital poetry that transcends its initial subject material to explore a much larger, much more complex theme, in an articulate and powerfully moving manner." - 10/10 Pocket Gamer "Breathtakingly beautiful design and gameplay work together perfectly for a tranquil, touching experience." - 4.5/5 Gamezebo

"Wildly creative, totally addictive, and oddly soothing" - Entertainment Weekly Kyle Preston joined in to add his unique musical signature and sound effects. Originally based on an experimental tree generation script, Joel McDonald carefully crafted Prune to perfection over the course of a year. ¢ Share screenshots of your unique tree creations with friends

¢ No IAP, no monetization strategy, no currencies ¢ No filler - 48 carefully chosen levels ¢ Meditative music and sound design for you to zen out to

¢ Beautiful, minimalist art and a super clean interfaceâit's just you and the trees ¢ A unique digital plant for your pocket Bring life to a forgotten landscape, and uncover a story hidden deep beneath the soil. With a swipe of a finger, grow and shape your tree into the sunlight while avoiding the dangers of a hostile world. A game about the beauty and joy of cultivation.
